![]() Mechanical blocks provide a variety of miscellaneous useful functions - joints, suspension, winches, grabbers, and more. Locomotion blocks are centered around movement - wheels, both powered and unpowered, steering blocks, and cogs. ![]() In combination with advanced building (and scaling), they can transform a creation into something utterly unrecognisable as coming from Besiege.Ĭategories Basic blocks are the basic components of many machines - structural blocks, and a small selection of basic moving parts. Skinpacks alter the visuals of blocks, allowing different shapes and colours. ![]() On its own, it has as much impact on the game as scaling - combined with scaling, it makes virtually anything possible. NoBounds is a mod which removes limits on block parameters - for example, instead of only being able to set a Powered Wheel's power to a range of 0.5 to 2, NoBounds allows setting the power to 10x, 0x, and more. The properties, quirks, and possibilities of scaled blocks change how the game is played drastically. Scaling mods allow blocks to be scaled, letting them take on different sizes. In this mode, it becomes important to understand how Colliders work - the colliders of many blocks do not line up with their visuals, and connections do not always work in sensible ways. In general, placement of blocks is constrained to a 1-metre grid some blocks, such as Powered Wheels, allow placement of blocks to an 0.5-metre grid.Īdvanced Building allows unlimited movement and rotation of blocks after they are placed. Each has its own functions, advantages, and disadvantages.
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