Players can "rush" the map by activating a minimum of 3 doors to get directly into the Bridge and activating the Providence fight. Three of the Aft Bays also have doors which can be opened from outside the ship with no timer, if you find yourself on that side. There are 6 timed doors in all: One for each Aft Bay, an two in sequence to get into the Bridge. Multiple doors can be activated at once in order to speed up clearing the whole level. It will trigger additional spawns while you wait for the countdown to end. The timers are 30 seconds on Drizzle and Rainstorm, and 45 seconds on Monsoon. Navigation around the map requires unlocking of large locked doors which are on timers similar to those of teleporters. Various little indicators on the ground will show you a map of the ship and where you are when you stand over them. It has three main sections: The Aft Bays, the Midships secured rooms, and the Bridge. This stage consists of the inner hull of the ship "UES Contact Light" and the immediate outer hull. It requires a lot of jumping/speed items. The Medical Bay can be accessed by going underneath the ship from the left, through some apparent walls. There may be no way to exit the cabin without using a keycard jumping off the ledge will typically teleport you back into the Cabin or into the Bridge (if it has been unlocked). The drop is short but you must travel ~1/3 of the ship's length to reach the outer ledge of the Cabin. The Cabin can be accessed by climbing outside the top of the ship, then jumping off the nose of the ship and heading left. You must exit the same way or consume a keycard to open the door. The top half of the window can be accessed with proper jumping/floating items via the path under the room, or by exiting out the top of the ship and dropping off the right side of "Level 6". Looking closely, the Storage room (top left) left side consists of a broken window. It is possible to access all 4 locked rooms with only one keycard. There is nowhere to go except to eventually fall through the floor and be teleported back inside the ship. Jumping through it allows you to drop off to the left and end up outside the wall by the bottom timed door. There is a hole in the top of the Medical Bay (bottom left locked room). The top of the control cabin can be reached by heading right once on top of the ship via the "Level 6" hole note above. It does nothing, but you can stand on it. There is a teleporter sitting at the very top left you can only see it if you have Photon Jetpack (see picture). At the top of the pillar-like object, you can find General Tor's Head, from the popular indie game Iji (one of the inspirations for Risk of Rain). If this is done with Rusty Jetpacks, you must first jump onto one of the wires hanging from the ceiling, then jump through the hole. You must have Photon Jetpack or ~13 Rusty Jetpacks or 6 Hopoo feathers. On the top left area (just outside the "Level 6" door), fly up through the tiny hole in the ceiling and then go to the left. Top of the Ship Īnother secret can be found in the top area. Any character with a "double" jump, such as Mercenary or Miner, can do it with proper timing. This DOES NOT require the Photon Jetpack, but maybe having a couple Rusty Jetpacks can help thanks to the reduced fall speed. Getting close to the beatbox will stop the normal music and play an electro-dance theme. In this area there are three golems dancing around a beatbox. This level contains a secret area found by going off the ledge past the cabin area (the bottom right keycard room) and entering a tiny crevice in the wall. Sometimes, a gold chest is enclosed between two walls, if you manage to get to the same level as the chest, you can access it by going down a hidden rope and then going to the right
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